![]() ![]() ![]() So do it.įrom here on, "Essentials" refers to a fresh, unaltered copy of the latest version. So you know what you need to do in order to turn a fresh copy of Essentials into your game. On the other hand, you know exactly what you've done while making your game you know if you've edited/added any scripts or files (and which ones), you know how you've put your maps and events together, and you've been keeping track of all that specifically for this moment - the tutorial "How to use Essentials" told you to do so. You'll end up wasting a whole lot of time figuring out what changes you'd need to copy over, and you'll probably miss some anyway which means you'll break things. The change log for the latest version is just a general overview of what's happened, and doesn't list absolutely everything anyway. Put simply, it's much easier than the alternative, which is to take the new things from Essentials and put them into your game. You're going to start with the latest version of Essentials, and modify it to turn it into your game. That's great, but now there's a new version of Essentials out, and you want your game to have the improvements that came in that new version. You've started making your game in a version of Essentials.
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